< derive diaries

derive diaries
This page is powered by Blogger. Isn't yours?
Friday, June 04, 2004
 
304

This is a darn fun four person trump game, very popular in Sri Lanka. I like it because the person that wins the bid hides the trump and the rest of the players have to try to figure it out. Here's how you play (before I forget again):

Card order
Jack
Nine
Ace
Ten
King
Queen
Eight
Seven

Choose partners. As you only play with 32 cards, take out all the twos-sixes. Divide the red twos-sixs from the black twos-sixes and give a set to each team (you'll use those to keep score)

Bidding: Deal 4 cards to each person. The bidding starts at 50 and goes to 110. Bidding 50 means you have to get at least 150 points. All the cards add up to 304 (hence the name of the game). The first person dealt is the first to make a bid. When you make the bid, hide your trump by closing it on the table. If you can't bid, say partner. If the other team overbids you, sigh and pick your trump back up. Deal the rest of the cards.

Play: The person that won the bid starts the play. S/he can't start with trump. Everybody is wondering what the heck trump is. The trump is exposed in one of two ways:

1) somebody is out of a suit and tries to win the hand by trumping it and guesses right, at which point the winning bidder turns over the hidden card and puts it back in her hand
2) the winning bidder decides to open trump by using the hidden card to win the hand.

Then the play proceeds as in a normal trump game, until all the tricks are won. If by any chance, you have played masterfully and have won all the hands by the fifth round of the game and think you can win the other three hands, you can call "caps." If you win caps, your team will get three points from the other team, but if you lose you have to give the other team 6 points.


Scoring: Count up your cards using the following point system.

Jack (30 points)
Nine (20 points)
Ace (11 points)
Ten (10 points)
King (3 points)
Queen (2 points)
Eight (0 points)
Seven (0 points)

A quick way to count is just to count your big cards and if you are close to making your bid, count your kings & queens (otherwise the scoring can be a little bit of a headache). The other team will be counting their score too to see if they beat you.
If you win, you get to take a card from the other team's twos-sixes pile but if you lose your bid, you have to give the other team a card from your pile. The game is finished when one team wins all of the other team's cards.



Bid 50, you need to win 150 points. Win- take one card, Lose give two
Bid 60, you need to win 160 points. " "
Bid 70, you need to win 170 points. " "
Bid 80, you need to win 180 points. " "
Bid 90, you need to win 190 points. " "
Bid 100, you need to win 200 points. Win- take two cards, Lose give four
Bid 110, you need to win 210 points.
Call Caps, you need to win all the tricks. Win- take three cards, Lose give six

There's a way to play this game with two people but now my 5 am jet lag blogging energy is gone so I'll save that explanation for another day.